![]() ![]() Reactor soft bodies were by far the easiest to work with and gave nice collisions but you can only attach them to other objects by vertex instead of by object center (unless I’m missing something), plus I don’t know if Reactor is even available past 2011.Īll in all a very aggravating experiment for what they’re saying is a 5 minute setup in Maya. It also doesn’t preserve volume/squash-and-stretch as nice as the Maya example. ![]() I posted about it in the forum but got no responses yet, so who knows.įlex is also slow and I couldn’t figure out how to get it to collide with other soft bodies, only deflectors. I was getting ok results with cloth by pressurizing the cloth mesh, but then suddenly Max just stops respecting the pressure settings and there’s no way to get them back except by deleting the cloth and starting over. I can’t seem to find anything that works as nice as that setup pictured in Maya. I’ve been messing around with this because I thought it would be a good challenge and I’m sharing your frustration. ![]()
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